Case Study: Cloud-Based Holdfast* Electronic Sports Game Platform
Intel and Holdfast work together to upgrade Holdfast* Electronic Sports Game Platform with cloud technology
Background
Shanghai Holdfast Online Technology Co. Ltd., one of the biggest Electronic Sports Game Platform (aka, E-Sports Game Platform) vendors in China, supports many games and end users all around China. E-Sports Game Platform is to host third-party games and enable end users to compete via Internet. To provide a more attractive and perfect E-Sports Game Platform is Holdfast long-term strategy.
Challenges
Alone with the fast growth, Holdfast E-Sports Game Platform needs to manage more and more online games, together with so many servers. Traditional hardware infrastructure cannot meet the business requirements. Holdfast E-Sports Game Platform faces new challenges:
• Based on game rules or user applications, it is required to dynamically allocate and deploy game servers.
• Holdfast needs to support so many games and servers, which makes the IT maintenance work too complex and vulnerable.
• The supported game varies from several thousand users to just several players; it is very hard to manage them in just one console.
• Traditional hardware infrastructure cannot be adjusted dynamically; server utilization is low.
• Holdfast servers scatter around China, which greatly increases the maintenance cost.
These challenges harm the availability, stability, and scalability of Holdfast E-Sports Game Platform, making it hard for Holdfast to improve the service quality and lower the operation cost.
Read the full Cloud-Based Holdfast* Electronic Sports Game Platform Case Study.
250KB
Veuillez nous excuser, ce PDF peut uniquement être téléchargé
Case Study: Cloud-Based Holdfast* Electronic Sports Game Platform
Intel and Holdfast work together to upgrade Holdfast* Electronic Sports Game Platform with cloud technology
Background
Shanghai Holdfast Online Technology Co. Ltd., one of the biggest Electronic Sports Game Platform (aka, E-Sports Game Platform) vendors in China, supports many games and end users all around China. E-Sports Game Platform is to host third-party games and enable end users to compete via Internet. To provide a more attractive and perfect E-Sports Game Platform is Holdfast long-term strategy.
Challenges
Alone with the fast growth, Holdfast E-Sports Game Platform needs to manage more and more online games, together with so many servers. Traditional hardware infrastructure cannot meet the business requirements. Holdfast E-Sports Game Platform faces new challenges:
• Based on game rules or user applications, it is required to dynamically allocate and deploy game servers.
• Holdfast needs to support so many games and servers, which makes the IT maintenance work too complex and vulnerable.
• The supported game varies from several thousand users to just several players; it is very hard to manage them in just one console.
• Traditional hardware infrastructure cannot be adjusted dynamically; server utilization is low.
• Holdfast servers scatter around China, which greatly increases the maintenance cost.
These challenges harm the availability, stability, and scalability of Holdfast E-Sports Game Platform, making it hard for Holdfast to improve the service quality and lower the operation cost.
Read the full Cloud-Based Holdfast* Electronic Sports Game Platform Case Study.


