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Shanda Games, Intel Reduce Costs with the Cloud: Case Study

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Shanda Games, Intel Reduce Costs with the Cloud: Case Study

Shanda deploys a cloud platform for online game operations using Intel’s cloud platform reference architecture.

As a leading Chinese online game developer, operator, and publisher, Shanda Games, Ltd., serves gamers by continuously launching diversified online game products. When Shanda launched new games, its strategy was to purchase new servers to support them. However, with more games coming online, this strategy led to a continuous increase in Internet data center (IDC) expenses and server maintenance costs. Shanda lacked flexibility to allocate its computing resources, which was affecting its business.

CHALLENGES
• Adjust the use of computing resources. Shanda urgently needs to adjust the use of its game operation servers to more efficiently use its computing resources, apply infrastructure in a more intelligent way, and reduce IDC costs.
• Flexibly distribute and allocate computing resources. When online games impose new computing requirements on servers, Shanda needs to be able to distribute or allocate its computing resources in a timely and flexible way.
• Reduce game operating costs. Optimize basic infrastructure to reduce the system administration and maintenance costs of games.

SOLUTION
• Develop cloud products for game operations based on Intel’s cloud platform reference architecture. Deploy virtual server clusters based on the Intel® Xeon® processor 5600 series that can consolidate servers from 6:1 to 8:1 and operate multiple Shanda online games.

Read the full case study for how Shanda Games and Intel reduced costs with the Cloud.