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Concept Note

Science, Technology, Engineering, and Mathematics (STEM) are instrumental to the development and competitiveness of Asian countries, be it mature, like Japan, Korea or Taiwan, or emerging countries, like India, Indonesia or the Philippines. The fields of science, technology, engineering, and mathematics are the basis of the evolving knowledge society with far reaching role in education, economy and society. Achievement in STEM through capacity building and innovation will thread the path to generate wealth, prosperity and sustainable development. As such, education, training and life-long learning areas have become strategic to improve each nation's capability in appreciating, acquiring and applying STEM knowledge and skills amongst its citizens.

Considering the vastness and wide differences of education systems in Asia, and with all the challenges it faces, it is important to further understand the state of STEM education in the region, the approaches being employed and what is beyond and possible in order to prepare the next generation of leaders, entrepreneurs, innovators and scientists.

Also recently, there’s an increasing interest in converging STEM education with Art in order to make powerful synergy in a new term created called STEAM (Science, Technology, Engineering, Art and Mathematics) Education.

It is in this light, that the Asia Science Educator Academy 2011 (ASEA 2011) addresses the need for a sustainable and collaborative initiative for capacity building in STEAM education especially in the areas of policy development, curriculum, research, professional development, and science fair management. It seeks to bring together key education stakeholders from twelve (12) Asian countries to discuss the essential issues and concerns affecting STEAM education in the region. Specifically, the 12 countries are China, Indonesia, India, Japan, Korea, Malaysia, Pakistan, Philippines, Sri Lanka, Taiwan, Thailand and Vietnam.

The ASEA 2011 is jointly hosted by the Korea Foundation for the Advancement of Science & Creativity (KOFAC), National Science Museum of Korea (NSM-K) and Intel Asia with financial support from Intel Foundation will be held from Nov 30 to Dec 2, 2011 in Seoul, Korea.


The conference aims to bring together governments, academics, curriculum planners and science professionals to develop a sustainable and collaborative action plan, discuss issues, share best practices, create networks, build partnerships to support the overall development of STEAM education in Asia.

The conference is intended to combine the participating organizations’ expertise into a shared vision that will form the basis for a common regional endeavor to further develop STEAM education in the Asia region. In particular, the meeting should result in:

  • A sustainable and collaborative framework, in partnership with government, academe, industry, non-government organizations, for capacity building for STEAM educators
  • An analysis of the current issues besetting STEAM education in Asia
  • A lively exchange among the participants on best practices in the areas of national science education development frameworks, professional development, curriculum, research and science fair implementation models
  • A country action plan that will serve as the guiding framework to implement programs and projects that will result to an enhanced STEAM education environment in the country


  • Korea Foundation for the Advancement of Science & Creativity (KOFAC), funded by Korea Ministry of Education, Science & Technology(MEST)
  • National Science Museum of Korea (NSM-K), and
  • Intel Asia with financial support from Intel Foundation

Dates & Venue

  • Dates: November 30th (Wed.) to December 2nd (Fri), 2011
  • Venue: Sheraton Walkerhill Hotel, Seoul, Korea

Target Audience

The primary audience for this Academy will be approximately 60 delegates, guest speakers and organizers from 13 Asia countries including Australia, China, Indonesia, India, Japan, Korea, Malaysia, Pakistan, Philippines, Sri Lanka, Taiwan, Thailand and Vietnam.

For country delegates, key target audience includes either central or state governments, policymakers, academia, curriculum planners, scientists and overall STEAM educators from Asia countries listed above. These educators are directly engaged and passionate in the advancement of STEAM education.

Focus Areas

ASEA2011 is designed to address the need for the sustainable and collaborative capacity building for STEAM educators, especially in the areas of:
- Overarching theme: Fostering innovative STEAM (Science, Technology, Engineering, Art and Mathematics) curricula

  • Track 1: National/state level master plan & policy development
  • Track 2: Innovative STEAM curriculum; professional development for STEM educators
  • Format: Keynotes, Shot Talks, Country Action Planning, Best Practice Foster, STEM curriculum workshop, Field Visit and Evaluation

Travel Expense Coverage

Organizers and partners will cover followings for your participation:

  • Flight: Economy class round-trip ticket for international trip to Korea
  • Hotel lodging: For the 3 nights of November 29th (Tues.) - December 1st (Thurs), 2011 with checking out at noon of December 2nd (Fri) will be covered.
  • Internet will be available and covered in your room. (Not in the conference room.)
  • Meals:
    • 3 meals per day during November 30th (Wed) - December 1st (Thurs.)
    • On December 2nd (Fri), breakfast and lunch only will be provided

Contact Information

Ms. Allison Chon, Ms. Nana Kim at ASEA2011 Secretariat Office
Phone: +82.2.767.1706. Fax: +82.2.767.2559.
Mobile: +82.10.2998.7574 (Allison Chon), +82.10.6822.6614(Nana Kim)

Ms. Jay Lee , Intel Korea Corp Affairs Program Manager on behalf of 3 organizers
Phone: +82.2.767.2436. Fax: +82.2.767.2559. Mobile: +82.10.8953.2575.

Affiliated Event

There’s an affiliated event taking place at the same venue during ASEA. Below is for your information.

Event title: Annual Conference on creativity in science (Science, Culture, and Creativity Annual Meeting + Conference on the future study)

Target Audience: About 1,000 people including experts related to the Foundation Programs, experts in the science and technology, professors, etc.

Purpose of the conference

  • Fining out the new status of the Foundation Programs which were reflected in the prediction for the global issues and for the change of future society.
  • Discussing the change of the paradigm concerning the Foundation Programs based on the new prediction.

Main Event Programs - Future: International Conference on Future Study:

  • Prediction and action for the future society perspective and direction for the education about the fusion and integration of the future.
  • Future vision and strategy for the society of science and technology.
  • Current situation and next steps for the international communication of science

- Fusion: Proliferation of fusion between science and culture: plan for the communication between science and society.

  • Communication with the public in the current changing media environment
  • Vitalization of action concerning the global issues and communication on the scientific matters
  • Current situation and next steps for the interactive scientific cultural activities
  • Fusion between science technology and other spheres

- Creativity: Creative talent: Creative talents determine the national competitiveness.

  • Direction for creative talents nurture
  • Current situation and next steps for the STEAM education
  • Vitalization of the creative character model school, creative character on-line education and donation program for the industry-university cooperative research.

- Innovation: Innovation and enhancement of the contents for the green education for talents.

  • Direction for enhancement of the science and mathematics education, fusion curriculum and development of text books.
  • Current situation and plan for the innovative education for gifted children
  • Current situation of the creativity training and guideline for the contents development.

Festival for the mixed culture:
This will be an overall festival through which we can propose the method of education that has applied the fusion contents. This will include the exhibition of tangible scientific works, such as the media art, that we can touch and feel fusion creative performances as well as lectures.

  • To share the results of the fusion culture projects through the festival where various experts can meet the general public and can share, with them, the fusion of culture between science technology and human science including the cultural arts.
  • To promote various communication about science technology, human science, society, culture and art.

Subject: TOUCH-Convergence
Target: Experts and non-experts in the field of fusion culture, educators of fusion education, etc.

Main Programs


Science visualization
exhibition of
interactive fusion

- Exhibition of science visualization works

  • Works of physical phenomenon simulation
  • Visualization works that have applied the neuron images
  • Other works that have visualized science technology



Creative fusion performance

- Experience theater concerning the science education

  • experience theater by which we can learn the laws of science

- Experience theater concerning the science education

  • theater about the Korean physicist, Hwi-so LEE

- Performance using the 3D

  • technology and smart phones


Human science

Science storytelling

- Seminars on the science storytelling

  • Storytelling about the traditional science in the old houses
  • Storytelling about astronomy through the oriental constellation

- Human science talks about natural science!

  • Forum participated by renowned human scientists and natural scientists

Human science

Lecture and network

Lecture on the
for the

- Relay lectures on the fusion

  • Seminar on the STEAM professors and future fusion talents
  • Seminar on the human art including scenarists, writers, poets etc.

Lecture and network

Cooperation with programs of the foundation

Grand prize for
the scientific
contents of Korea

Exhibition of
RGB pictures

- Exhibition of the prize-winning works

  • Digital contents
  • Interactive contents

- Exhibition of the prize-winning works of the RGB photo exhibition 2011

  • Exhibition of the photos which emphasize the importance of climate change, food, energy, disease, water etc.

Cooperation with programs of the foundation